using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Entitas;

[Core]
public sealed class StatisticsComponent : IComponent 
{
	public int score;
}

[Core]
public sealed class StatisticsListenerComponent : IComponent
{
	public IStatisticsListener listener;
}

public interface IStatisticsListener
{
	void StatisticsChanged(StatisticsComponent statistics);
}
